Actors represent objects that you can not see in the game but they have important functions to game play such as spawning, light, and cover. This is an index of the actors you can place in-game. Change the tab to the (6) Actor Classes tab. This opens the content browser which I discussed before. If your spawn supports 32 players, then you will need 32 ROPlayerStart actors. You will want to place one for each player spawning. These guys represent the individual player spawn. Now you want to add ROPlayerStart actors. Terrain materials are basically the textures such as grass, snow, or dirt. Terrain layer represents a layer of terrain material that you can paint on. Right now it looks plain because you didn't add a terrain layer. For this tutorial, just click next until you terrain shows up. The patches represents the size of the terrain. Basically the location is where you want the terrain to start in the xyz-coordinates. You will be given a window with some numbers. Click that and you will see the (3) "New terrain." button. You will need to find the tools button in the menu bar. You can change the terrain up by using the terrain tool but that will be another tutorial. Terrain represents the area that players will be standing on and running around on and dying on. One of the first things you need to create a map is terrain. This one we will be using today and you should familiarize yourself with it. (2) is one of the basic tool bars in the sdk. The first tab contains objects that you will see in-game such as static meshes (3D objects), particles (smoke, fire, snow), and materials (textures). It is basically an index of every object. This window will be used to place objects into the game. (1) represents the Content Browser window. When you first open the SDK you will shown a screen similar to this.
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