Zeech's abilities as a priest of Procan have proved invaluable over the years to his ships. While he still is the fastest sword in the Brotherhood, Zeech knows age is creeping up on him and is looking for a way to disappear with as much as possible of his ill-gotten wealth. Zeech is somewhat of a dandy and a fop who has held on to his position through a combination of a lightning-swift sword, keen political sense, and the aid of Procan. While retired from active raiding, Zeech directs his 'fleet', making sure that the pirates spread their attacks and do not become too much of a nuisance. The current leader is "prince" Zeech, a successful pirate raider who gained fame with a wildly successful raid on Leukish. The territory is ruled by the leader of the Red Brotherhood, a loose association of pirates. The town is vulnerable to a simultaneous land and sea attack, however, as King Belvor of Furyondy proved in 554. Attackers attempting to gain the harbor would be assaulted from both the breakwater and the shore with flaming arrows, ballistae, and catapults. The town proper sits on a natural deepwater harbor, with a fortified breakwater guarding the entrance. Koalinth, lizardfolk, and merfolk are all known to trade at Tortage, although the mer are wary and watchful when they show themselves. Drunken parties are common at all hours of the day and night, and press gangs seeking sailors for new 'voyages' are even more common. The stolen goods of many countries are unloaded on the docks daily. Reyhu assists in this, as does Kor of Abarra.Īfter its capture from the Shield Lands, Tortage quickly became 'a wretched hive of scum and villainy', filled with outlaws from the lands around the Nyr Dyv. Since the founding, Redhand has maintained spies and informants all around the Nyr Dyv to try and get advance warning of any attacks. Pressing their captured ships into service, bandits based in Tortage took to the water and began piratical forays all around the Nyr Dyv. Krados Redhand swiftly retreated across the Nyr Dyv and fortified the town of Tortage (west of the mouth of the Artonsamay). After a string of victories against the Shield Lands and Urnst, the expedition was defeated by the combined forces of Nyrond and Urnst at Trigol. Redhand, along with Reyhu, was carved out of the eastern Shield Lands more than a century ago. The Northern Lands: Rookroost, Greenkeep, Groskopf, FellandsĮnemies: Shield Lands, County of Urnst, countries bordering the Nyr Dyv The Eastern Lands: Artonsamay, Johrase, Dimre, Stoink The South/Central Lands: Redhand, Reyhu, Rift, Tangles, Midlands The Western Lands: Warfields, Wormhall, Freehold, Abarra The Bandit Kingdoms are broken into four groups: Redhand and Reyhu stand prepared to spoil any attack into the rest of the kingdoms, while Midlands grows the grain to feed the armies - even bandits have to eat. The legendary White Plume Mountain is here, as is Riftcrag. From the revelry of the pirate town of Tortage to the grim stoicism of the great fortress of Riftcrag to the darkness of the Tangles to the sleepy farming communities of Midlands, the lands encompass nearly every terrain imaginable. The Southern and Central Bandit Kingdoms are a study in contrasts. Oerthman writes "(Again, the topic could be Heritic's Nest) The Bandit Kingdoms CY 576 - The Southern/Central Lands
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